Bosconian arcade title screen5/1/2023 ![]() The continue feature could also be disabled entirely for arcade owners who did not want it by changing a DIP Switch setting. Galaga was the most common conversion choice, because it uses the same basic hardware platform and wiring harness as Bosconian.īosconian was the first game to include the now-standard continue screen and timer at the end of a game, giving a player who just lost his/her last life a certain number of seconds to insert more money to continue the game from the same level. ĭedicated Bosconian arcade machines have become somewhat of a rarity for arcade collectors, because many of them were converted to other, more profitable games over the years. XKobo, 1995, now replaced by Kobo Deluxe.Azarian for the Atari ST by Synergy Development / David Thomas Stewart, 1987.Draconian for the TRS-80 Color Computer by Tom Mix Software, 1984. ![]() An arcade sequel of sorts called Blast Off was released in 1989 only in Japan, a vertical-scrolling shooter which had more in common gameplay-wise with Namco's own Dragon Spirit ![]() A home computer sequel, Bosconian '87, was released in 1987 for the Amstrad CPC, Commodore 64, and ZX Spectrum. ![]() The game has also been seen in Jakks Pacific's TV game controllers. It was ported to several computer systems, including the Sharp X68000, MSX, Commodore 64 and the Sinclair ZX Spectrum, and later appeared in several of Namco's Namco Museum compilations for PlayStation and other consoles. Also, after the first ten levels, some of the previous levels will repeat in placement of the space stations (the only differences are the direction of the opening in the stations, the number of asteroids astray in the levels, and an increase in the number of enemy ships needed to be fought off).Ī player fighting a fleet of enemy ships. If the player can successfully complete Level 0, the game continues to Level 1 as though the player had started a new game. Similar to Galaga, Bosconian "rolls over" from Level 255 to Level 0, causing the game to behave abnormally during this level. Like many games made during the Golden Age of Arcade Games, the game has no definite end, continuing until the player has lost all of his/her lives.
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